

" In the Pinball challenge in the last wars, they didn't exactly provide us with a barrel full of laughs. Even so, Crusader still scored 90 points, enough for it to finish joint fourth overall in the Pinball competition, along with Eye of Newt.

However, Crusader immediately hurtled across the arena, drove close to one of the pits and hit the wall, before abruptly ending its run by reversing itself into the second pit. After briefly getting stuck under the target, it was freed by Sergeant Bash and hit the multiball release, scoring more points and pressing one of the balls against the latter until it exploded.

CRUSADER KINGS 2 PLUS WIKI SERIES
We still feel very hard done by but wont give up and we will be returning better than ever for series 4." - The Crusader website Īs the second robot to compete in the Pinball competition, Crusader started well, immediately toppling the barrels, before dodging Sir Killalot and Sergeant Bash to hit the 50-point target. So we only appear briefly in the Pin ball event (our moment of glory was shown on the last day of the millennium). " Unfortunately Mentorn, the production company for the series, would not put us into the main heavy weight competition, probably because we did not have some silly gimmick. Originally, Crusader was designed to have four wheels, but the team decided to change it after building the prototype. The shovel had the power to lift around 80Kg in 0.3 seconds to a height of 450mm.Īt the Series 3 auditions, this version was repainted black with red and yellow decals, with yellow and black hazard stripes on its lifter. The robot also had a 0.8 litres high-pressure air reservoir linked to a 10 Bar first stage regulator which powered the flipper, which the team referred to as a shovel. 2 24V EMD 700W motors It was powered by two 12V, 16Ah, Dry Fit batteries, and had drive electronics designed by the team, with two drive boards, one for each drive motor, each capable of delivering 100A. The robot had a steel chassis, polyurethane tyres for extra grip, and two 24V EMD 700W motors. The original Crusader that appeared in Series 3 was painted yellow and black with a hazard sign printed on the top armour, and featured a wider lifting arm. This ensures that the axles cannot be bent and also provides protection to the wheels on all sides." - The Crusader website The wheels are mounted on axles which are supported between the outer 2 chassis spars on each side. The resulting chassis is light weight (less than 16Kg) but very strong. All the spars and braces have lightening holes which also aid access for assembly.

Again each of the braces is flanged for rigidity. Each spar is flanged to increase its rigidity and finally braces have been added perpendicular to each of the spars. Is tunis better with just 6 holdings because it's coastal? Should I keep most of tunis? Cairo has the silk road, but I don't know how often that will get the boost (noting that war is constant)." The robot has a welded high strength steel chassis made from 6 main spars which travel the length of the robot giving it good strength along its main axis. Which counties/duchies should I really try to keep permanently for my demesne? Should I take the whole coastal duchy of Damietta? (currently not on my empire) Should I keep Cairo's duchy? Cairo is a 7 holding, but non coastal. Also have Alexandria and Al Alamayne, Cairo and Sarqhiya. Obviously the duchy of thrace is a must (all of it though?).Ĭurrently I have the duchy of thrace and a barony in constantinople. Now I feel very undecided about which counties I should have in my demesne. I've been quite successful, but those are clearly different areas. On previous runs I focused mostly on the iberian peninsula and Italy. This is presenting some harder challenges, compared to my previous games. After just a few hours on CK2, I felt confidant enought to try to play the byzantine empire from 769 and to reclaim the RE's borders and get some nice achievements.
