
- #CRUSADER KINGS 2 PLUS STEAMWORKSHOP ZIP FILE#
- #CRUSADER KINGS 2 PLUS STEAMWORKSHOP MOD#
- #CRUSADER KINGS 2 PLUS STEAMWORKSHOP UPDATE#
- #CRUSADER KINGS 2 PLUS STEAMWORKSHOP MANUAL#
- #CRUSADER KINGS 2 PLUS STEAMWORKSHOP ARCHIVE#
#CRUSADER KINGS 2 PLUS STEAMWORKSHOP MOD#
A file inside a mod folder Events/my_events.txt ( Events/) will not be loaded by the game, as the game would expect events/my_events.txt ( events/).A mod file gfx/fonts/MapFont.dds will not override vanilla file gfx/fonts/Mapfont.dds, due to wrong case of file name Map Font.dds.Beware of the case sensitivity of folder and file names when a mod is archived ! These issues will not be reproducible on Windows with an unzipped mod folder, since Windows file system is case insensitive.Game crashes a few seconds after clicking on Update' without going back to the main menu or updating your mod if you have the old descriptor.mod file make sure you delete that before updating.
#CRUSADER KINGS 2 PLUS STEAMWORKSHOP UPDATE#
After changing computer, there is only Publish instead of Update for an existing mod: you first need to publish as a new mod, delete that new mod from the workshop, restart the game and then you are able to update the existing mod.Game crashes a few seconds after clicking on Update and going back to main menu: usually that's ok, the upload will still happen silently in the background, which may take few minutes for a big mod on a low bandwidth connection.Manage button is always greyed out: activate Steam Cloud Synch' for CK2 ( Steam -> Settings/(Preferences on mac) -> Cloud -> Enable cloud sync), it is (strangely) required to upload mods.After updating, go to the mod page on Steam and set the mod to public again.Edit the description in the in-game steam browser and accept the agreement.Launch the game and click on manage content.Make sure there isn’t a descriptor.mod file inside the folder.MyMod.zip will contain a generated descriptor.mod which is identical to mymod.mod. Mod file when downloaded from Workshop (mymod.mod): Once everything looks fine, make the mod public (in the 'Change Visibility' option under the 'Owner Controls')!.Add a description, screenshots or videos, and edit change notes.Copy the URL (ex: /sharedfiles/filedetails/?id=123456) and open in your favorite browser, as it's easier than using the Steam client integrated browser. After upload is finished, mod page will open inside the Steam client.
#CRUSADER KINGS 2 PLUS STEAMWORKSHOP ARCHIVE#
The zipping to archive format will occur during upload.
#CRUSADER KINGS 2 PLUS STEAMWORKSHOP ZIP FILE#
zip file under ~\Documents\Paradox Interactive\Crusader Kings II\mod, so that the mod no longer appears in the launcher. You can see all subscribed mods on CK2 workshop under: Browse -> Subscribed articles. zip from Steam client cache to the mod folder. zip archive, then restart the CK2 launcher, in order to force a re-copy of. mod file with same name but with a path = entry instead of archive =).
#CRUSADER KINGS 2 PLUS STEAMWORKSHOP MANUAL#

Under "Mods" tab, the new mod will appear at the bottom of the mod list as unselectable, with a red background (which does not reflect download progress !).Find the mod on the CKII Steam Workshop.mod file already exists with same name under ~\Documents\Paradox Interactive\Crusader Kings II\mod\ it will conflict during the installation. Important: Remove any previous manual installation of the mod if any.
